Skip to content
Slayers 2 Tier Lists — Breathings, Clans and Demon Arts

Slayers 2 Clan Tier List — Every Clan Ranked for 2026

All 41 Slayers 2 clans ranked by tier and rarity, with what each bloodline actually gives you across a full level 1 to 225 progression run and what they cost.

9/23/2026 v0.110 Last updated: 9/23/2026 10 min read

FAQ

What is the best clan in Slayers 2?
Rengoku, Uzui, Soyama and Kamado are the four names every tier list puts at the top, and all four are Supreme rarity at a 0.1 percent roll chance. Which one suits you depends on your build: Rengoku pairs with Flame, Uzui is a generalist, Kamado supplies sun immunity.
How many clans are there in Slayers 2?
The widest published list names 41 clans, and a second outlet's rarity table covers 40 of them. The difference is Kurosaki, which only one source lists, so treat 41 as the working number and expect the last name to be confirmed in game.
What are the clan rarity odds in Slayers 2?
Common is 60 percent, Uncommon 23 percent, Rare 12 percent, Legendary 4 percent, Mythic 0.9 percent and Supreme 0.1 percent. Those are tier-level odds rather than per-clan odds, and no source publishes an individual probability for a named clan.
Does clan rarity mean a clan is stronger?
No. Beebom states plainly that rarity does not reflect practical strength, and that a low rarity clan can outperform a high rarity one inside the right build. A Supreme clan rolled onto a mismatched weapon and breathing style is still a weak character.
How do I reroll my clan in Slayers 2?
Open the main menu, go to Customize, and use the clan roll interface, which costs one Clan Spin per roll. Spins come from codes such as Release26, from bundles bought with Ore or Robux, and from level milestones and quest rewards.
Should I reroll until I get a Supreme clan?
Only if you have a large stack of spins. Supreme sits at 0.1 percent, which works out to roughly one Supreme per thousand rolls on average. Most players get further by keeping a strong Legendary or Mythic that matches their breathing style.

Which clans are the best in Slayers 2?

Rengoku, Uzui, Soyama and Kamado are the four clans every published list places at the top, and all four are Supreme rarity. Himejima and Shinazugawa are the next names up, though one outlet drops them a tier. Each of the four leads with a different strength rather than a single best answer.

Clan Rarity Roll chance What it gives
Rengoku Supreme 0.1% Top damage tier, burn damage, burn-enhanced M1, extended combos through Indomitable Will
Uzui Supreme 0.1% Damage amplification, auto-dodge, poison resistance, an automatic block skill
Soyama Supreme 0.1% Free counter, large damage multiplier, damage scaling as health drops
Kamado Supreme 0.1% Sun immunity, a stun skill, damage and stamina passives, faster demon recovery, Combat Intuition
Himejima Mythic 0.9% Ranked S by one outlet and A by another, so treat it as a high-variance pick
Shinazugawa Mythic 0.9% Same split as Himejima across the two lists

Rengoku is the damage answer, Uzui is the safe all-rounder, Soyama rewards aggressive play with counters, and Kamado is the only clan named as a sun immunity source, which matters enormously if you are playing the demon route. If you want a clan that survives any build decision, the four Supreme names are the ones to hold out for.

What are all 41 clans ranked?

One published list names 41 clans across four tiers: six at S, nine at A, nine at B and seventeen at C. That list is the widest available, and a second outlet’s rarity table covers 40 of the same names, with Kurosaki appearing on only one of the two.

Tier Clans Count
S Kamado, Rengoku, Uzui, Soyama, Shinazugawa, Himejima 6
A Agatsuma, Douma, Shabana, Tomioka, Urokodaki, Iguro, Tamayo, Kocho, Sabito 9
B Ubuyashiki, Makomo, Yahaba, Susamaru, Kaneki, Yamagiri, Kurotsume, Aoshima, Aori 9
C Yukimori, Kanzaki, Mori, Kurosaki, Hozumi, Aokawa, Saito, Tsukino, Ando, Suzuki, Kuroaki, Fujiwara, Sakurai, Hagiwara, Kazetani, Fukukoshi, Toka 17
D Empty 0

Two spelling disputes are worth knowing before you compare lists. One outlet writes Susamaru while another writes Susumaru, and one writes Kanzaki while another writes Kanazaki. Those are the same clans with different transliterations, not extra entries, so a list that appears to have 43 clans is usually double-counting name variants.

What are the clan rarity odds?

The rarity ladder has six steps: Common at 60 percent, Uncommon at 23 percent, Rare at 12 percent, Legendary at 4 percent, Mythic at 0.9 percent and Supreme at 0.1 percent. Three independent sources reproduce that exact set of numbers, which makes it one of the better-verified tables on this site.

Rarity Roll chance Approximate rolls per hit Tier in the list above
Common 60% About 1.7 rolls C tier
Uncommon 23% About 4.3 rolls B and C tier
Rare 12% About 8.3 rolls B tier
Legendary 4% About 25 rolls A tier
Mythic 0.9% About 111 rolls A and S tier
Supreme 0.1% About 1,000 rolls S tier

Those expectations are simple arithmetic on the published odds, not separate data. The practical consequence is that a 30-Spin stack from Release26 gives you roughly a one in three chance of seeing a single Mythic and almost no chance of a Supreme. One source says a specific clan can be bought outright with 4,000 Spins instead of rolling for it, but only one outlet reports it, so the figure should be checked against the shop before you spend anything. No source publishes an individual probability for a named clan; every published number is the tier odds.

Which clans sit in each rarity tier?

A second outlet maps the clans onto the rarity ladder directly, and its placements line up with the tiering above: every Supreme clan is also an S-tier pick, and every Legendary clan sits at A or B. That mapping covers 40 clans.

Rarity Chance Clans
Common 60% Yukimori, Kanzaki, Mori, Hozumi, Aokawa, Saito, Tsukino, Ando, Suzuki, Kuroaki, Fujiwara, Sakurai, Hagiwara, Kazetani, Fukukoshi, Toka
Uncommon 23% Aori, Aoshima, Kaneki, Kurotsume, Yamagiri
Rare 12% Makomo, Sabito, Susumaru, Urokodaki, Yahaba
Legendary 4% Kocho, Shabana, Tomioka, Ubuyashiki
Mythic 0.9% Agatsuma, Douma, Himejima, Iguro, Shinazugawa, Tamayo
Supreme 0.1% Kamado, Rengoku, Soyama, Uzui

Read the two tables together and a useful pattern appears: rarity decides how often you see a clan, not how good it is. Tomioka and Urokodaki are Legendary at 4 percent and land in the A tier on one list, while Kaneki is Uncommon at 23 percent and still reaches B. The rarity ladder is a scarcity ranking first and a power ranking a distant second.

Where do Beebom and Destructoid disagree on clan tiers?

The two lists disagree on roughly a dozen clans, and the disagreements follow a pattern: Destructoid grades more harshly on clans whose value depends on a specific build. Agatsuma is the clearest example, marked as top tier only when paired with Thunder.

Clan Beebom tier Destructoid tier What the split turns on
Himejima S A Destructoid treats it as strong but not build-defining
Shinazugawa S A Same gap, with no stated mechanical reason
Shabana A B Destructoid values its passive less inside a group
Tomioka A B Judged as a narrower fit
Urokodaki A B Same as Tomioka
Tamayo A B Support value discounted outside solo play
Sabito A C The widest gap in the two tables
Makomo B C Low-impact passives
Yahaba B C Low-impact passives
Susamaru B C Also spelled Susumaru
Agatsuma A Conditional Top tier only with Thunder Breathing
Kocho A Conditional Top group only with Insect Breathing

The disagreements are about build dependency rather than raw power, and that is the useful thing to take from them. A clan that is only S-tier with one breathing style is a commitment, not a free upgrade. Both lists agree on the two edges: Agatsuma is tied to Thunder Breathing and Kocho is tied to Insect Breathing. Neither list claims the disagreement is resolved, and rarity does not settle it either, because Agatsuma and Kocho sit at different rarity steps and still land in the same argument.

How do you reroll a clan and what does it cost?

One Clan Spin buys one reroll, done from the Customize screen or the clan roll interface rather than anywhere in the world. The screen shows your remaining spins in the lower corner and lets you buy more on the spot, which is where most accidental spending happens.

Spins arrive from three confirmed routes. The first is codes, and Release26 alone pays 30 Spins, which is the fastest start available to a new account, as listed on the codes page. The second is the in-game shop, which sells bundles of 1, 15, 25, 50 and 100 spins that can be paid for with Ore or Robux; the Robux prices floating around come from a community post rather than a documented source, so this page does not quote them. The third is progression, where level milestones and some quest rewards hand out spins for free.

Your first clan comes with the character rather than from a roll you choose. The game assigns a clan when you create the character, so the reroll system is how you replace it, not how you get one. There is no free way to change clans later, so every switch costs spins, and a stack spent early on Common results is a stack you cannot spend again. The clan reroll guide walks through the interface, and the best clans for beginners page covers which results are worth stopping on.

What do the standout clan passives actually do?

The named passives are what separate the top clans from the filler. Kamado carries a stun skill, damage and stamina passives, faster recovery while playing as a demon, and Combat Intuition, which converts lost health into extra damage. Sun immunity is the headline, because it removes the daylight problem entirely.

Rengoku is the damage package: burn damage, a burn-enhanced basic attack, extra combo length through Indomitable Will, fire resistance, and immunity to other top clans’ Indomitable Will extensions. Uzui combines damage amplification with automatic dodging, poison resistance and an automatic block skill, and one outlet describes it as the upgraded version of another clan’s kit. Soyama brings a free counter, a large damage coefficient, damage that scales as health falls, and a stun extension on combos. Agatsuma marks targets for amplified damage, hits harder at low health, and adds burn to Flaming Thunder God. Kocho is the poison specialist and needs Insect Breathing to function, with poison damage bonuses, debuffs on skills and poison immunity.

Those descriptions are qualitative. No source publishes a complete multiplier table for clan passives, so anyone quoting exact percentages per clan is filling a gap that the data does not cover.

Does clan rarity decide how strong a clan is?

No, and one outlet states it directly: rarity does not reflect practical strength, and a low rarity clan can be the stronger choice inside the right build while a high rarity clan can be weak when it does not match. Rarity measures supply, not power.

That has a practical consequence for rerolling. Chasing a 0.1 percent Supreme while your breathing style is already chosen can leave you with a clan whose passives never trigger, while a 4 percent Legendary that matches your weapon performs better in every fight. Build the character first, decide the style second, and treat the clan as the last piece; the breathing style tier list covers the style half of that decision, and the skill tree guide covers the passives that sit deeper in the tree.

What is this page based on?

This page is built from Community Verified sources: Beebom’s 41-clan tier list dated 2026-09-21, Destructoid’s clan ranking, and rarity tables from ProGameGuides, BloxInformer and LOLGA, cross-checked on 2026-09-23. Unconfirmed here: individual clan roll odds, the exact passive multipliers, Kurosaki’s existence, and the Robux price of spin bundles.

Related Articles

Was this helpful?