Slayers 2 Final Selection Guide — Level and Rewards
How to pass Final Selection in Slayers 2: the level 45 entry gate, what the trial asks of you, and the Crow reward waiting on the other side and what to bring.
FAQ
What level do you need for Final Selection in Slayers 2?
How often does Final Selection open in Slayers 2?
What are the three fruits in Final Selection?
How do you pass Final Selection in Slayers 2?
What do you get from Final Selection?
Can you permanently miss items in Final Selection?
What level do you need for Final Selection?
The minimum is level 45, and the community recommendation for a first solo attempt is around 60. The gate was designed so that The Sisters consider you ready at 45, but the run itself includes several fights and a timed parkour section that punish a minimum-level character.
Four independent sources give 45 as the entry requirement, and the level 60 recommendation for a first solo attempt is repeated across multiple outlets as well. The gap is real rather than cosmetic: the trial is a long chain with no checkpoints, it includes a boss that regenerates while its adds are alive, and one source reports that a failed attempt leaves you stuck at the 45 threshold retrying rather than progressing past it. If you have a choice, spend the extra levels on the bands mapped in our leveling guide rather than queuing at 45 the moment the gate opens. Levels are not the only requirement either, which the next sections cover.
How do you enter Final Selection, and when does it open?
Travel to the Butterfly Estate and stand on the stone platform where the Final Selection NPC, The Sisters, waits. The event runs every two hours on the even hours. When the countdown ends, everyone standing on the platform is teleported inside.
Two independent sources confirm the two-hour cycle, and the even-hour framing comes from one detailed walkthrough, which is why this page describes windows at 8am and 10am rather than promising them. Missing one costs you two hours, so plan the trip rather than arriving and hoping. The trial gate itself sits further west beyond the Butterfly Estate route, and one guide recommends setting a spawn point nearby first so a failed run gets you back in minutes rather than after a cross-map walk. The Butterfly Estate is also the level 25 and above hub with the medic and the Insect trainer, so it is worth knowing the route regardless.
What should you bring to Final Selection?
Bring Double Jump and Wall Climb, at least three unlocked Breathing forms, a stack of Health Potions and Regeneration Potions, and Bandages. Buy recovery items from the Butterfly Estate medic before you go. Set a spawn point near the gate so a failed run costs you minutes, not a trip.
The movement nodes are not optional, because the parkour dungeon cannot be completed without them, and the skill tree guide covers where they sit in the tree. The three Breathing forms are the community’s recommended damage floor, and the closest place to unlock a style is listed in our Breathing trainer locations guide. The medic’s stock at the Butterfly Estate is the nearest reliable supply of recovery items. One source adds that the whole exam is a single continuous chain, so leaving partway through loses the progress on that run; that claim is single-source, but the cost of being wrong is two hours, so treat the chain as all-or-nothing and clear your inventory before the window opens. Anything you cannot replace mid-run should be bought beforehand.
What are the three fruits and where are they?
Rem, the first NPC on the entry path, asks for three fruits: Apple, Banana and Grape. All three are in the starting forest around Rem, before the dungeon content begins. The Grape is the one people miss, because it sits by the big tree beside Rem.
| Fruit | Reported location | Confidence |
|---|---|---|
| Grape | By the big tree next to Rem | Two independent walkthroughs |
| Apple | On the ground below Rem’s cliff | Two independent walkthroughs |
| Banana | On a nearby platform close to Rem | Single source |
One walkthrough labels the third fruit as a Strawberry in the same paragraph where it names the Grape, which is why most sources treat Grape as correct. The other walkthrough places the Grape under the big tree, the Apple on the ground below Rem’s cliff and the Banana on a nearby platform, and those are the positions used here. Do not carry over coordinates from the first Project Slayers game: its fruit list was Apple, Banana and Strawberry with completely different locations, and none of that applies to Slayers 2. Rem is found on a hill stump to the right of the entry path, and the map pings him, so he is hard to lose.
What is the full quest order inside Final Selection?
The trial is one continuous chain: find Rem, fetch three fruits, kill five Lesser Demons for Vael, recover Klien’s Nichirin Katana, bandage Klien for Rika, dive to the underwater cave for Mizunoto, clear the timed parkour dungeon, then Lavato’s survival checkpoints, a defence objective and finally the Hand Demon.
- Find Rem on the hill stump to the right of the entry path; the map pings him.
- Collect the Apple, Banana and Grape and hand them to Rem.
- Find Vael, kill five Lesser Demons, then report back.
- Find Klien sitting in front of the big tree, recover the dropped Nichirin Katana to the south-west and return it.
- Buy a Bandage from Rika and bandage Klien in the drag-the-orb minigame.
- Find Mizunoto, jump into the lake from the north-west, dive through the underwater tunnel, beat Lost and return to the shore.
- Interact with the black wall beside the Mizunoto NPC to enter the dungeon and finish the parkour course, pulling levers to open the way.
- Find Lavato and complete Mountain Survival: four map-pinged checkpoints, the last ending in a conversation with Levi.
- Complete Rescue and Hold The Zone: hold the circle, clear enemies, rescue the civilian, then return to Levi.
- Find Steve, beat the Hand Demon, watch the cutscene, then collect your uniform from The Sisters.
Two details are worth flagging before you start. The parkour dungeon will not open without the Submerged Key, which comes from the underwater cave section, so the order above is not flexible. The underwater boss is also flagged by one guide as an encounter not to skip, because it can drop a Nichirin Katana; that is a single-source note, so treat the drop as a bonus rather than a reason to linger.
What are the hardest checks inside Final Selection?
Two sections catch first-time players: the parkour dungeon, which will not open without the Submerged Key from the underwater cave, and the Hand Demon fight, where the boss is invulnerable while Rogue Demon adds are alive. Clear the adds before you commit to damage.
How long is the parkour dungeon?
One walkthrough puts the limit at six minutes, and the same source notes that levers must be pulled to open the way forward. The Submerged Key requirement plus the timer is why this is the step most likely to be repeated, and it is also the step that makes Double Jump and Wall Climb mandatory rather than recommended. The six-minute figure is single-source, so do not plan around it to the second; assume a tight timer and learn the lever order on the first attempt.
How do you beat the Hand Demon?
Two independent sources agree on the mechanic: while Rogue Demon adds are on the field the boss cannot be damaged and effectively heals, and up to three adds can spawn at once. Attacking the boss instead of the adds wastes the attempt. Clear the adds first, then burst the boss during the window before the next wave. The second source describes the same rule from the opposite direction, saying the boss regenerates while adds are alive, which is the same mechanic described from observation rather than from the fight’s design. Other encounters are catalogued in our bosses and raids guide.
Why is killing the boss not enough to pass?
Because the trial only completes when you walk back to The Sisters and finish the final conversation. The rank, the uniform and the Crow are granted there, not on the boss’s death. Players who log out or leave after the fight have not passed anything.
Two independent sources state this explicitly, and it is an easy way to lose a run that was otherwise successful. The cutscene after the Hand Demon does not award anything on its own; the reward step is a separate interaction with The Sisters on the platform where you started. Combined with the single-source warning that the chain is continuous and leaving mid-run discards progress, the correct habit is simple: after the boss dies, walk back to The Sisters before doing anything else, including looting or checking the map.
What rewards do you get from Final Selection?
Passing grants your first Slayer rank, the Slayer Corps uniform, and the Kasugai Crow, which unlocks high-experience Slayer bounty quests once equipped. You also receive a Crude Iron Ingot, which Yagane in Hidden Mist Village forges into one of three katanas: Enryu, Shinkage or Tengoku.
| Reward | What it does | Where it comes from |
|---|---|---|
| Slayer rank | Your first rank, a progression marker | The Sisters, on completion |
| Slayer Corps uniform | Character identity item | The Sisters, on completion |
| Kasugai Crow | Equip it from your inventory to unlock high-experience Slayer bounty quests | The Sisters, on completion |
| Crude Iron Ingot | Yagane in Hidden Mist Village forges Enryu, Shinkage or Tengoku, each needing 1x Crude Iron Ingot | Completion reward |
| Shotgun Schematic | Roughly a five percent drop; the Shotgun itself costs around 10,000 to craft | Lost boss, inside the trial |
| Ore, small amount | Crafting material | The Sisters, on completion |
The Crow is the reward that changes the game: equipped from the inventory, it turns into a source of daily bounty quests that pay high experience and stack with whatever route you were already farming, which is why the community treats it as the main post-45 leveling method. The Crude Iron Ingot is the other decision point, because it is consumed by the forge: pick one of the three katanas rather than expecting all three, and our swords and blacksmith guide covers what the forge expects. One guide also describes a post-clear Slayer Progress shop at the Butterfly Estate that trades gourds for permanent stat growth, gated behind a separate sword-finding quest for Ren; that is single-source, so verify it in game before planning around it.
What can you miss inside Final Selection?
The Submerged Key is mandatory, so you cannot skip it. The real risk is the Shotgun Schematic: one low-credibility source claims the Lost boss drop is unobtainable after the exam, and no official statement confirms or denies that, so treat it as a risk and farm the boss while you are inside.
The Schematic is the only item in the trial that the community describes as exclusive rather than merely rare. It is reported at roughly a five percent drop rate from the Lost boss, and the same source notes that the kill also pays 10 Wen, which is trivial next to the drop. The Shotgun it unlocks costs around 10,000 to craft, so the schematic is a long-term investment rather than an immediate upgrade. What we cannot confirm is the permanence claim: the official Roblox store page lists no time-limited items, no official channel has described the trial’s loot as one-time, and the claim comes from a site that has been shown to contradict itself elsewhere. The honest summary is that the drop is exclusive to the exam, five percent is a low rate, and if the permanence claim turns out to be true then the cost of ignoring it is permanent. Farm the Lost boss on the way through regardless.
What is this page based on?
This page is built from Community Verified sources: Gamezebo, ProGameGuides, slayers2wiki.com, allthings.how and aprasi, cross-checked on 2026-09-23 against the site fact ledger. The level 45 minimum, the level 60 recommendation, the two-hour window and the requirement to return to The Sisters all have at least two independent sources.
Single-source items are labelled in place:
- The six-minute parkour limit and the four survival checkpoints.
- The Banana’s exact position and the fruit-by-fruit confidence table above.
- The claim that the quest chain loses progress if you leave mid-run.
- The Shotgun Schematic’s permanence claim, which this page presents as an unverified risk rather than a rule.
- The post-clear Slayer Progress gourd shop at the Butterfly Estate.
Anything numeric here can change with a balance patch, and Ouw Productions publishes patch notes in its Discord rather than a public changelog, so verify entry requirements at the platform before you commit to a run. If a later patch adds a repeat entry option or changes the reward table, the in-game quest log and The Sisters’ dialogue will be the first places it shows.
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