Slayers 2 Serpent Breathing Guide — Trainer and Combos
How to unlock Serpent Breathing in Slayers 2, the route north of Windy Peak, and the barrage combos that keep it a serious PvP threat and its Iguro synergy.
FAQ
Where exactly is the Serpent Breathing trainer?
How many Demon Horns does Serpent Breathing need?
Is Obari the trainer the same as Serpent King Obari?
Does Serpent Breathing have an official showcase?
Should Serpent Breathing be my first style?
How do you unlock Serpent Breathing in Slayers 2?
Serpent Breathing unlocks at level 25 from Obari, whose nameplate reads Serpent Trainer Obari on a cliff alcove above the starting area. The fee is reported as 20 Demon Horns and 5 Beast Cores, and Wall Climb is mandatory because the ledge sits far above the ground.
| Requirement | Community value | Evidence level |
|---|---|---|
| Minimum level | 25 | Five independent sites agree, no official post |
| Trainer | Obari, nameplate reads Serpent Trainer Obari | In-game nameplate record |
| Location | Cliff alcove above the starting area | Three sites, incompatible directions |
| Movement skill | Wall Climb | Two guides agree |
| Material | 20 Demon Horns | Three sources, one omission |
| Material | 5 Beast Cores | Three sources, one omission |
| Wen fee | Not confirmed, one source says 5,000-10,000 | Conflicts with the material list |
| Final step | Defeat the Serpent Trainee | Documented route step |
The style is also listed in game as Snake Breathing rather than Serpent Breathing, and independent coverage uses both names. Search with either, but expect the skill tree and the trainer dialogue to say Snake. Two more community findings are worth knowing before you commit: guides describe this as the closest trainer to the spawn point and the lightest material requirement of the eight styles, and the final training step is a Serpent Trainee fight rather than a tutorial prompt.
After the unlock, the moves are not free. You buy them with Skill Points in the tree you open with M, and the ultimate in particular sits deep enough that a level 25 character usually cannot afford the full set on day one. The skill tree guide explains how to sequence those purchases without stalling your movement skills.
Where is the Serpent Breathing trainer in Slayers 2?
Obari stands in a cliff alcove above the starting area, between Windy Peak and Bamboo Grove, and the exact approach depends on which guide you read. Three published directions disagree, so treat the written route as a search area and let the in-game map decide.
| Source | Direction given |
|---|---|
| progameguides | Cliff north of Windy Peak, reached by climbing above the settlement |
| gameshorizon | East of Windy Peak and northwest of Bamboo Grove, on the summit |
| slayers2wiki | Swamp path between Bamboo Grove and the bear area |
| allthings.how | Cliff alcove above the starting area, between Windy Peak and Bamboo Grove |
What all four descriptions share is a climb, an alcove and the ridge above the starting zone, and that is the part to act on. Start at Windy Peak, take the high ground rather than the village road, and work along the ridge instead of following any single compass direction. The alcove is a recess in the rock face, so the last step is stepping onto a platform and watching for the chat prompt rather than spotting an NPC from a distance.
One field trick comes from the most detailed route write-up: from the top, pull your camera back and rotate it in a slow circle. The alcove faces away from the obvious approach, which is why players who climb correctly still walk past it. If a chat prompt appears the moment you set foot on a ledge, you have found him.
Why do guide sites disagree about Obari’s location?
The three directions are best read as the same climb described from different landmarks, and each writer started their route from a different place. North of Windy Peak, east of Windy Peak and the swamp between Bamboo Grove and the bear area all push you toward the high ground above the starting zone.
That explanation is inference, not a sourced fact, which is exactly why this page prints all three directions instead of picking one. Two of the descriptions are coastal in feel, one is inland, and a reader who follows only one of them may spend twenty minutes on the wrong slope.
The practical method is triangulation. Open the map, look for the marker or the POI label nearest the starting zone, and walk toward the highest ground beside it. If you reach a swamp and see no cliff, you are on the wrong side and should turn back rather than continue, because the swamp route ends in the bear area where the Stone and Thunder trainers live. The breathing trainer locations hub keeps all eight routes on one page if you want to compare them before you travel.
Is Obari the Serpent Trainer the same as Serpent King Obari?
No. Obari is also the name of a world boss, Serpent King Obari, and it is a separate encounter with its own loot table. The trainer stands still and offers a chat prompt, while the boss is a fight that drops the Serpent Katana, the Serpent Haori and the Slithering Serpent ultimate.
The overlap causes two different mistakes. Unlock hunters walk into a boss fight because a video title said “Obari location”, and loot hunters arrive at the trainer expecting a drop table. Both groups use the same search term, which is why community write-ups keep repeating the warning that the two entities share a name rather than a body.
There is also a route collision worth knowing. The documented climb to the Thunder trainer passes through the Obari boss area, so a player heading for Thunder Breathing can stumble into this fight by accident on the way up. If you see a boss health bar appear during a climbing route, disengage and re-approach from higher ground. The bosses and raids guide separates the encounters that are worth a level 25 group’s time from the ones that are not.
What do you need to bring to Obari?
Bring 20 Demon Horns and 5 Beast Cores for Obari, and buy Wall Climb before you travel. Three sources list those materials, but one major guide omits them entirely and quotes a Wen range instead, so the fee is the least settled part of this unlock.
| Item | Community report | Status |
|---|---|---|
| Demon Horns | 20 | Three sources agree, one omits the material |
| Beast Cores | 5 | Three sources agree, one omits the material |
| Wen | 5,000 to 10,000 quoted by the guide that omits materials | Contradicts the material list, unconfirmed |
| Wall Climb | Required, the alcove is far above ground | Two guides agree |
| Beast Cores elsewhere | A beginner guide says most styles need about three | Conflicts with the five reported here |
The contradiction is worth spelling out, because it is the clearest example of how thin this game’s data still is. Three sources say 20 Demon Horns and 5 Beast Cores, one source says level 25, Wall Climb and a Wen range with no materials at all, and a fourth beginner guide says most breathing styles need roughly three Beast Cores. No combination of those statements is fully consistent.
The safe plan is to farm 20 Demon Horns, keep 5 Beast Cores, and carry enough Wen to cover the range in case the trainer asks for currency as well. Both materials drop from the same night spawns, so the extra trip cost is low. Wall Climb and Double Jump are the two movement skills every trainer route expects you to own, and on this map they also shorten the ridge traversal on the way to the alcove. The Demon Horns and Beast Cores guide covers the farm spots, and if you are still below the level gate, the leveling guide gets you to 25 first.
What are Serpent Breathing’s moves and combos?
Two independent sources agree on the keybinds: Winding Serpent on Z, Venom Fangs on X, Coil Choke on C, Twin-headed Serpent on V and Slithering Serpent on B. A third source swaps X and C, so check the in-game skill tree before memorising the order.
| Key | Agreed name | Conflicting version |
|---|---|---|
| Z | Winding Serpent | Serpent Slash in one list |
| X | Venom Fangs | Coil Choke, swapped with C |
| C | Coil Choke | Venom Fangs, swapped with X |
| V | Twin-headed Serpent | Two-Headed Reptile |
| B | Slithering Serpent | Not challenged, also a boss drop |
Two mechanical details define how the style actually plays. First, the names are community labels rather than official ones, and the route guide that documents the style says so directly, which is why the same slot can appear under two names. Second, most of the kit only expands into its full form when the first hit connects: whiffing turns Z into a simple ground slam, reduces C to a single rising strike and leaves V and B as pure movement tools.
That passive is the whole combo system. You are not chaining five attacks; you are confirming one hit and then spending the rest of the chain on a target that is already caught. In practice the opener should be the shortest-range, fastest move available, followed by the two mid slots while the opponent is still in the animation, with the ultimate held for a target that cannot escape the full sequence. For the wider field, the breathing styles tier list compares this pattern against the other seven styles.
Does Serpent Breathing have an official showcase?
No. Ouw Productions has published standalone showcases for seven of the eight breathing styles, and Serpent is the one missing from that set. Its official coverage is limited to earlier sneak footage, so every move name and keybind in circulation comes from community gameplay rather than developer material.
That gap explains the small keybind disagreement above and it explains why the ultimate’s name matters. Slithering Serpent is confirmed by two independent sources, and the same name appears in Serpent King Obari’s drop table, which gives it a second check from the boss side. The rest of the table rests on fewer checks than the Sound or Wind pages on this site, because there is no official video to compare it against.
If you want to see the style in motion, community gameplay footage is the only option until the developer publishes a video. The official channel is still worth following for the seven showcases that do exist, since several of them demonstrate mechanics that transfer between styles, such as guard-breaking and area coverage.
How strong is Serpent Breathing after v0.110?
Destructoid placed Serpent in A tier before the balance pass, describing combos, mobility and percentage-based health damage, and Beebom kept it at A afterwards. One post-patch opinion list pushes it to S. Every one of those is an opinion with a date rather than a measurement.
The parts that survive across the lists are the identity markers. Serpent is a combo style with above-average mobility, and the percentage-based damage note is the reason it stays useful against high-health targets even when its raw numbers are not the highest. Its two-source-confirmed ultimate and balanced kit also make it a forgiving first style, unlike the styles that live or die on a single mechanic.
For grouped PvE the style is serviceable rather than outstanding, because its damage is concentrated on the target it has already caught rather than spread across a wave. If your plan is dungeon clearing with random groups, the area pressure of Sound Breathing fits that job better. If you want the opposite trade, the Stone Breathing guide covers the hyper-armour style that trades hits instead of weaving, and it shares Obari’s name-as-boss problem. Every claim here is dated to the balance state around v0.110 on 2026-09-23; check the patch notes page before treating it as current.
Which clan fits Serpent Breathing best?
Iguro is the clan that players pair with Serpent Breathing, and it appears in the published clan pool in the Mythic rarity band. What its passives actually do is not documented by any source this page can verify, so no passive numbers are printed here.
Two independent sources place Iguro in the Mythic band, which the published rarity table puts at roughly a 0.9 percent roll, and one ranking lists it in A tier among clans. Those are the only two facts about it that this site can stand behind. Community pages that quote detailed Iguro multipliers are repeating figures that no second source reproduces.
Practically, that makes Iguro a reroll target rather than a build plan. The clan reroll guide explains how spins are earned and spent, and the clan tier list shows where Iguro sits in both published rankings. If you would rather not gamble on a Mythic roll to make your breathing style work, the clan recommendations for beginners cover the options that do not depend on one specific pairing.
What is this page based on?
This page is built from Community Verified sources: games.gg, sportsrant, allthings.how, gameshorizon and progameguides, cross-checked on 2026-09-23. Two things here are explicitly unconfirmed: Obari’s location, where three sites give incompatible directions, and the material list, which one major source omits entirely.
The one claim with the strongest backing is the trainer’s identity, because his nameplate was recorded in game and six independent sites agree on the name. Everything else, including the Wen fee and every tier placement, is a dated community report. Plan a surplus of both materials, read your own dialogue, and use the in-game map rather than any written compass direction on this page.
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