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Slayers 2 Breathing Styles — All 8 Trainers and Forms

Slayers 2 Sound Breathing Guide — Trainer and Unlock

How to unlock Sound Breathing in Slayers 2, the hardest trainer route in the game, and why its area pressure carries dungeon and wave clear and boss fights.

9/23/2026 v0.110 Last updated: 9/23/2026 12 min read

FAQ

Where exactly is Sound Trainer Tengai?
He stands on a high cliff ledge in Iceveil Valley, tucked into a rock corner above the snow town. Climb past Snow Village and keep going up; he is not on the valley road and not inside the village itself.
Why is the Sound trainer route considered the hardest?
The snow biome deals continuous cold damage, the ledge sits at the far end of the biome, and the climb burns stamina on top of requiring Wall Climb. If you die before setting a spawn point, the walk back is long.
How many Demon Horns does Sound Breathing need?
Community guides consistently report 10 Demon Horns alongside Wall Climb and level 25. Farm them in the cave behind the Bamboo Grove waterfall, where each Hoyuzo Subordinate drops one, or in Iceveil Valley for a higher yield.
Is Tengai also a boss in Slayers 2?
Yes, the name Tengai is also used by the Iceveil Valley world boss. The trainer stands still and offers a chat prompt, while the boss is a real fight that drops Sound gear. Do not open that fight by accident.
Does Sound Breathing have an official showcase video?
Yes. Ouw Productions published a dedicated Sound Breathing showcase on its official YouTube channel, which makes Sound one of the seven styles with standalone official footage. Serpent is the only style without one.

How do you unlock Sound Breathing in Slayers 2?

Sound Breathing unlocks at level 25 from Tengai, the Sound Trainer on the high cliff ledge above Iceveil Valley. You need Wall Climb to reach the ledge and 10 Demon Horns for the fee, and the training itself finishes at Butterfly Mansion, not where Tengai stands.

Requirement Community value Evidence level
Minimum level 25 Five independent sites agree, no official post
Trainer Tengai, nameplate reads Sound Trainer Tengai In-game nameplate
Region Iceveil Valley, high cliff ledge Two guides agree
Movement skill Wall Climb Two guides agree
Material 10 Demon Horns Two guides agree
Wen fee Not confirmed, community range 5,000-10,000 Single aggregator
Pre-quest A spy quest chain tied to Kazu Single guide
Final step Defeat the Sound Trainee Two guides agree

The unlock is longer than the material list suggests. One detailed walkthrough describes a pre-quest chain that starts with a spy hunt, moves to Demon Horn farming and then to a Beast Core run near Giyuu’s village at night, before Tengai’s own training steps unlock. Only that one guide documents the chain in this order, so treat the sequence as reported rather than proven.

What is consistent across sources is the ending: the training takes place at Butterfly Mansion and closes with a Sound Trainee fight rather than a session beside Tengai. Players who pay the fee and then stand next to the trainer waiting for a prompt assume the quest is broken. Pay, travel, then look for the trainee.

Where is Sound Trainer Tengai in Iceveil Valley?

Tengai stands on a high cliff ledge in Iceveil Valley, tucked into a rock corner near the top of the snow biome. He is not on the valley floor and not inside Snow Village, so players who follow the road and stop at the houses never see him.

The approach that works, using landmarks:

  1. Leave the starting area through the west gate, drop down to the torii gate and walk through the short tunnel.
  2. Out of the tunnel, turn left toward the bear area and keep going until the two torii gates that mark the snowfield entrance.
  3. Cross into the snow and keep following the path. Old Trapper Retsu sits at the second gate, so that NPC is your confirmation that you entered the right zone.
  4. Take the slope up, then immediately bear left onto the next slope, and climb until you reach the yellow NPC icon for Iceveil Guard Shiro.
  5. In Snow Village, touch the purple crystal to set your spawn before you climb any further. This single step saves the most time if the rest of the run goes wrong.
  6. Continue upward past the village instead of stopping, and scan the rock corners on the high ledge. Tengai is tucked against the stone rather than standing in the open.

If you have walked the whole ridge and seen nothing, you are probably one level too low on the cliff. The ledge does not connect to the village roofs, and Wall Climb is the intended way up rather than a shortcut.

Why is Tengai’s route the hardest trainer run in Slayers 2?

Three things stack against you: the snowfield applies continuous cold damage, the ledge sits above the far end of the biome so the walk is long, and the climb needs stamina on top of Wall Climb. Every other trainer route can be reached without fighting the environment.

Cold damage is the part that catches people out, because it ticks whether or not anything is attacking you. Community guides for the snow zones recommend carrying a torch, a lantern or warmth gear, and they describe health draining steadily rather than in bursts. Arrive without any of that and your health bar is the timer for the whole trip.

Distance is the second tax. Iceveil Valley is not next to the starting village; the documented route runs through the bear area, two torii gates and a village before the climb even begins. That is why the Snow Village spawn crystal matters more here than on any other trainer run, and why a death on the ledge costs minutes rather than seconds.

Stamina is the third. Wall Climb drains it, sprinting through the snow drains it, and a level 25 character who spent every Skill Point on damage will stall halfway up. Two or three points in stamina before this trip is a better investment than another damage node, and Wall Climb plus Double Jump remain the two movement skills every trainer route assumes you own. The skill tree guide explains the early priority order, and the Wind Breathing guide covers the other snow-zone trainer, which shares the same cold-damage problem.

What do you need to bring to Tengai?

Tengai asks for Wall Climb and 10 Demon Horns, and the Demon Horns are the part players underestimate because the farm sits in a different biome entirely. No official price list exists for the Wen fee, so treat whatever your dialogue shows as the real number.

Item Community report Status
Wall Climb Hard requirement, the ledge is unreachable without it Two guides agree
Demon Horns 10 Two guides agree
Wen 5,000 to 10,000 reported Single aggregator, not verified
Warmth item Torch, lantern or warm gear for the snow crossing Reported for the snow biome
Beast Cores Mentioned inside the pre-quest chain Single guide, no confirmed count
Respawn setup Purple crystal in Snow Village Documented route step

The Demon Horns are worth farming before you travel, not after. The Bamboo Grove waterfall cave sits near the start of the map, while Iceveil Valley is the far end of it, so a player who arrives at the ledge with zero horns has to make the whole trip twice. Bring the full stack plus a few spare if you plan to unlock a second style later.

The Wen fee is the number nobody can pin down. Community ranges for breathing unlocks sit between 5,000 and 10,000 Wen, and no version of that range has ever been published by the developer. Read your own dialogue, and if the number is higher than your balance, the money and trading guide covers the steady Wen sources rather than the one-off chest runs.

Is Tengai the same as the Iceveil Valley world boss?

Tengai is also the name of the world boss in Iceveil Valley, so the trainer and a boss share a label. The trainer stands still on the ledge and offers a chat prompt, while the boss is an encounter that fights back and drops Sound equipment.

This is the same naming trap that catches Stone and Serpent players, and it matters for two reasons. First, a player who searches “Tengai location” and lands on boss footage may walk into a fight tuned far above level 25. Second, loot hunters and unlock hunters are looking for different things on the same ridge, so party members can be standing twenty metres apart with completely different goals.

The practical test takes seconds: approach, and if a chat prompt appears with the Sound Trainer nameplate, that is the NPC. If a health bar appears and the thing swings at you, retreat and keep climbing. The bosses and raids guide lists the encounters that are actually worth a level 25 group’s time, and the breathing trainer locations hub tracks every trainer whose name doubles as a boss.

What are Sound Breathing’s moves and combos?

The official showcase demonstrates six moves: Bursting Bloom, Roar, ranged Exploding Beads, melee Exploding Beads, Resounding Slashes and String Performance. The community keybind list maps the five slots as Z Bursting Bloom, X Roar, C Exploding Beads, V Resounding Slashes and B String Performance.

Key Move Notes from the official showcase
Z Bursting Bloom Short-range opener, chains into the rest of the kit
X Roar Wide pressure tool, useful when several enemies close in
C Exploding Beads, ranged Projectile version, keeps you at a distance
C Exploding Beads, melee Same slot, close version, confirmed to disable block
V Resounding Slashes Repeated slash pattern for grouped targets
B String Performance Ultimate, two sources agree on the name

The melee version of Exploding Beads is the only Sound move that the official footage shows breaking a guard, which is exactly the property players build the style around. The same showcase does not publish Mastery values or unlock thresholds, so any number you see attached to a Sound move online is a community estimate rather than a developer figure.

In practice the combo logic is to open at range, pull a group together with the wide tools and then commit to the melee guard-break when the enemies are stacked. That order is what makes Sound a dungeon and wave-clear pick rather than a duelist’s style: the payoff comes from hitting several targets with the same swing, not from out-playing one opponent.

Does Sound Breathing have an official showcase?

Yes. Ouw Productions published a dedicated Sound Breathing showcase on its official YouTube channel, which makes Sound one of seven styles with a standalone video. Only Serpent is missing from that set, so Sound players have official footage to compare against their own game.

The video is titled as a final release prep showcase and was published before launch, so treat it as a demonstration of intent rather than a current-build reference. It shows the six moves and their visual range, but it never prints keybinds, cooldowns or Mastery requirements. Any keybind table you read, including the one above, comes from community sources rather than that video.

Watching it is still worth ten minutes before you commit to the style, because Sound’s selling point is spatial: you can see how wide Roar and Resounding Slashes actually are, and how far the ranged beads travel. You can find the showcase on the official Ouw Productions channel, alongside the Wind, Flame, Stone, Water, Thunder and Insect videos. The move table above is based on the same footage, which you can watch here if you want to judge the range yourself before investing Skill Points.

How strong is Sound Breathing after v0.110?

Community rankings keep Sound in the A band: Beebom placed it there on 2026-09-22 and Destructoid agreed on 2026-09-20. One post-patch opinion list pushes it to S. Its identity is area pressure for dungeons and grouped PvE, not single-target duels, where its long animations can be punished.

The claim worth flagging is the guard pressure. One community site reports that Sound’s V guard-break damage was heavily reduced and that its X no longer guarantees a guardbreak, which would remove much of what made the style oppressive in PvP. That claim has a single source, so we present it as reported rather than confirmed, but it lines up with how Sound is now described elsewhere: strong area coverage and weaker single-target block pressure.

Read that shift as a rebalance rather than a death sentence. The ranged tools, the wide slashes and the melee guard-break still make Sound one of the fastest styles for clearing groups of demons in a dungeon, and grouped PvE is where most level 25 to 60 players actually spend their time. What it lost, if the report is accurate, is the free pressure it used to apply on a blocking opponent.

All of this is dated. The judgement describes the balance state around v0.110 on 2026-09-23, and the game changed breathing numbers twice in its first week. The breathing styles tier list keeps the competing rankings side by side with their dates, and the patch notes page records which version each change belongs to.

Where do you farm the 10 Demon Horns for Sound Breathing?

Demon Horns come from Hoyuzo Subordinates in the cave behind the Bamboo Grove waterfall, which drop one each, and from High Demons in Iceveil Valley, which drop two each. The Bamboo Grove cave is the safer farm at level 25; Iceveil doubles the yield but adds cold damage.

The efficient order is to clear the waterfall cave first while you are still in the low-level zone, bank ten horns, and only then start the trip north. Iceveil High Demons are reported to spawn at night, and the same sources note that the snowfield above the bear area is a steady horn route for players who have already unlocked warmth gear.

If you also need Beast Cores, the pre-quest chain is reported to send you to the village near Giyuu at night, where the Beast Born Demons spawn. That is the same material the Stone and Serpent trainers want, so farming both in one night session saves a second trip. The Demon Horns and Beast Cores guide explains the spawn timing in detail.

One last travel note: if you have not yet finished the leveling guide route to 25, do that first. Every step of Tengai’s unlock assumes you can survive the snow, and arriving five levels early turns a hard route into a repeated corpse run.

What is this page based on?

This page is built from Community Verified sources: games.gg, sportsrant, allthings.how, nerdschalk and gameshorizon, cross-checked on 2026-09-23, plus the official Ouw Productions showcase for move names. The Sound guard-break nerf and the Kazu spy quest chain remain single-source claims, and neither the Wen fee nor any mastery value is officially published.

Where sources disagree, this page says so rather than picking a winner. The trainer name and location carry the strongest evidence, including an in-game nameplate record, but the exact Beast Core count inside the pre-quest chain and the Wen fee should be confirmed on your own dialogue before you spend materials.

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